The problem
Squishy toys are all about touch, and a screen has none. Most 3D toy demos look soft but react like hard plastic: you press, and nothing in the material answers back.
The task
Make softness readable through sight and sound alone: how far a toy gives, how slowly it recovers and what it sounds like. And make the wait for a heavy 3D scene part of the experience instead of a spinner.
The result
A live lab with eleven toys on a jelly plinth, from a powdery bao to a glossy slime you can spill. It runs in the browser on desktop and phone. It has not been tested with users yet; the next step is watching which toys and controls people actually use.