RITWIC SINGH

The NEMESIS Club
Providing tangible ideas for a budding escape room enterprise to help expand their business and increase the customer base using Experience Design.

WELCOME TO THE NEMESIS CLUB
Diving deep into an incredibly immersive escape room experience and absorbing all possible input from the two different escape rooms. We were watching a 4D movie while also acting in it.


EXPERIENCE DESIGN
RAPID IDEATION & IMMERSION TECHNIQUES
To match the high standard of experience design set by the Nemesis Club, we let our inhibitions and tangibility go and embraced chaos by collating about 100 ideas in a 3 hour session.
DEVELOPING THE EXPERIENCE


EXTENDING THE EXPERIENCE
To extend the escape room experience, we devised a mini-game to engage users even after they exit the room. Make them feel like everything in the Nemesis Club is a puzzle waiting to be solved.

EMULATING
Reproducing the experience using a prototype. The gaming experience had potential and extend the experience out of the escape rooms and into real world
THE TIME CRYPTEX


EXTENDING THE EXPERIENCE
Post-escape-room experience tends to leads to a black hole for all the residual puzzle solving energy still existing in the participants’ cerebral cortices.
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We wish to introduce a mini-puzzle in the Nemesis club lounge area right outside the escape rooms involving a series of mini-puzzles, including opening the puzzle being a puzzle itself.
We make the user fall for their own competitiveness and immerse themselves into this challenging experience.
